Having said that, I suppose I should get to work! I leave you with my payload map layout:
I had already begun this layout before the contest was announced. It was intended to be an attack/defend map in the style of dustbowl. The payload map (henceforth known as black canyon) version will require a few changes, the biggest being reduction of points. Black canyon will have 4 cap points, similar to Valve's badwater basin map. The basic idea is players will fight alongside a river leading to red team's dam at the end.
Goodbye for now!
1 comment:
Work hard and you'll get there! :)
Couldn't happen to a nicer geek... um, I mean guy... yeah...
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