Wednesday, September 21, 2011

A New Red Deck for a New Standard


Lightning Bolt.
Goblin Guide.
Searing Blaze.
Ember Hauler.
Plated Geopede.
Teetering Peeks.
Arid Mesa/Scalding Tarn.
Forked Bolt.
Staggershock.
Burst Lightning.
Flame Slash.

All of the these cards have been staples in Red Deck Wins for so long it’s painful to imagine a Standard environment without them. There is little doubt that the rotation of Zendikar Block will have a substantial impact on the brute force speed the old list was capable of. Turn 1 Guide into Turn 2 Searing Blaze, attack with Guide is a brutal start that few decks could recover from.

RDW has lost a lot of what made it great, but that’s certainly no reason to count the archetype out. 2 of the deck’s biggest roadblocks: Kor Firewalker and Obstinate Baloth are on the way out too. There are still efficient creatures and burn so let’s see what could potentially be cobbled together:

4 Furnace Scamp
4 Stromkirk Noble
4 Stormblood Berserker
4 Chandra’s Phoenix
4 Hero of Oxid Ridge

4 Arc Trail
4 Incinerate
4 Brimstone Volley

4 Shrine of Burning Rage

24 Mountain

Furnace Scamp: Frequently seen in previous RDW lists, Scamp represents a lot of potential damage. With plenty of burn to keep his path clear, this can be held to the last moment to be pitched for 3.

Stromkirk Noble: As soon as this card was spoiled I knew I wanted a playset. Like scamp above, there are plenty of ways to clear out blockers. Having him unblockable by humans is not a little thing. Humans should feature heavily in a White Weenie archetype (the deck is just too easy to build to not be a player in the early days of new Standard), not to mention the popular Snapcaster Mage can’t flash in and stop our noble vampire either. In a deck with so much point removal, Noble represents inevitability if not dealt with quickly.

Stormblood Berserker: Another creature with evasion, Berserker is a fine 2 drop. On the play you should be able to get him out on turn 2 with bloodthirst enabled. You won’t always be able to achieve this, but even getting him out on turn 3-4 isn’t bad. He’s 3 guaranteed damage every time he swings and that ain’t bad.

Chandra’s Phoenix: Following our evasion theme we have a recurring 2/2 flying haster for 3 mana that gives the deck much needed reach. This one’s a no-brainer folks, let’s move along.

Hero of Oxid Ridge: Sitting at the top of our curve is the hero. This card would be Koth if cards like Timely Reinforcements and Spellskite didn’t exist. Even though he doesn’t have an ultimate that reads “YOU WIN THE GAME”, the good hero is a great card. Fitting in nicely with our theme of evasion (seriously, who would have expected Red to have so much relevant evasion?), Hero makes for an excellent finisher. “Oh, you gained 6 life and have 3 chump blockers? Take 13.”

Arc Trail: 2 for 1 is always good. In a pinch you can also direct it at your opponent’s dome.

Incinerate: Not really sure if I want this over Shock, but running it for now since 3 is more than 2.

Brimstone Volley: This card was Shock until the final spoilers were released. 5 damage for 3 mana at instant speed is just too good to pass up. There should rarely be an occasion where you’ll be tapping 3 for 3 with this card.

Shrine of Burning Rage: Yet another instance where you’ll be tapping 3 for more than 3, Shrine has been a staple in RDW since it was released. Provides another means to clear the way for your attackers and a nifty way to finish off your opponent.

Cards to consider:

Shock: More cheap removal. Just depends on if 3 from Incinerate is relevant to the meta.
Bloodcrazed Neonate: If it had haste it would be an easy inclusion. The +1 counters could be relevant in a slow enough meta though…
Grim Lavamancer: Could provide some reach for the deck. With the exit of fetch lands, could be hard to hit that critical mass of cards in the graveyard needed to make lavamancer cruise.
Kruin Outlaw: If control or draw-go archtypes become the best deck, this could be one to look out for. First strike is excellent, double-striking is what could push this over the top.
Reckless Waif: This could very easily replace scamp in the list. Despite what I said about Kruin Outlaw, I’m still undecided on how much I would want to lean on double-faced cards.

Many said Red was dead with the printing of Timely Reinforcements. Sure, it hurts red mages, but Hero cures those ills very efficiently. The only card you really need fear is a turn 2 Spellskite. He represents a cheap blocker, a threat to your ability to use burn as a finisher, and will likely take 2 pieces of burn to move out of the way. Fortunately, 3 out of our 5 creatures evade Spellskite easily enough and you should have Vandals in the sideboard to deal with him in games 2 or 3.

Tree of Redemption is another card that has the potential to put the brakes on RDW, but the fact that it has zero power is very relevant. It can’t take out any of your creatures and it is easily dodged by many of them anyway. Hero hits for so much so fast that the life swing will likely only mean the difference of a turn in most cases. Also remember that Incinerate, Volley, and Shrine can respond to the tree’s ability at instant speed. Your opponent is going to have to play very carefully with Tree: if they let themselves get too low, you can kill them in response to the Tree’s ability. On paper it looks like a 13 point life swing, but any smart red mage knows it’s going to be quite a bit less.

With the rotation of cards like Kor Firewalker, Leyline of Sanctity, and Obstinate Baloth there are fewer cards that directly hose RDW. You no longer have to race decks like Valakut or Splinter Twin so the deck can afford to be slower than it was before. Without direct color hosers or non-interactive combo decks, the meta should be somewhat friendly to RDW type strategies.

Thanks for reading! I’ll be taking this list out for a test drive at FNM and look forward to updating you on my results. If you have any comments or criticism I would love to hear from you. See you next posting where I discuss my new take on Mono R Control.

Thursday, February 3, 2011

U/W Shape Control

The spoiling of Blightsteel Colossus made Shape Anew a much more interesting card. Emrakul was already out there sure, but there's something satisfying about killing someone with one combat phase. I think the combo has the potential to make it into a number of decks that play blue cards, but I chose to start tinkering with a control build:

Spells:
4 Shape Anew
4 Master's Call

4 Mana Leak
4 Cancel
3 Stoic Rebuttal
4 Condemn
4 Preordain

Creatures:
3 Blightsteel Colossus

Planeswalkers:
4 Jace, The Mind Sculptor

Land:
4 Halimar Depths
3 Celestial Colonnade
3 Seachrome Coast
3 Glacial Fortress
4 Inkmoth Nexus
9 Island

I left the sideboard out for now. Really just wanting to tweak the core build before anything else. I've only had a chance to test it once against a G/W Quest deck. Lost the 1st game, but was able to get the combo out in short order in games 2 and 3. With the right draw the deck can have BSC out and ready to rock on turn 4. Really looking forward to testing more against Tier 1 competition.

Condemn fits well in the deck. It's cheap removal and who cares about the lifegain when your plan is to kill with poison? I will say it feels negligible in many aggro matchups. Condemn isn't going to do much to slow down All In Goblins or other hyper aggressive strategies, and to be honest I almost feel like Day of Judgement might be too slow.  Maybe a mix of 3 Condemn and 3 Days in the main with Choking Fumes in the sideboard for our goblin friends. 11 counters almost feels like too much, maybe this is where cuts would be made. Speaking of counters, I feel like Negate might be a better card than Stoic Rebuttal. This is something that only further playtesting will resolve. I felt there were a few times I was lamenting the need to keep 3 mana open.

I'm very happy with the deck in terms of being able to dig through and find the combo pieces. Jace, Preordain, and Halimar depths function very well in this regard. Even if I don't find the combo pieces I'm looking for, I will often find the cards I need to deal with any situation.

I think the deck can definitely be better. There is a lot of tweaking to be done, but I'm pleased with the initial build and looking forward to sleeving up the finished product soon and taking it out for a spin on Friday night.

Wednesday, February 2, 2011

Coming Full Circle

I can trace nearly everything that has ever been good in my life back to Magic: The Gathering. Maybe that sounds sad to you. For me it's anything but. Perhaps one day I will bore you with the details, but for now suffice to say that everything I have - friends, family, and home - is due in large part to my picking up a starter deck of Ice Age as a teenager.

After this purchase I was totally immersed in Magic. Deck building, trading, and competing was a daily practice for me. At around age 20 other interests began to make their way to the fore of my priorities and Magic began to fade into the background. I was never totally removed from it, but I ended up selling my collection over time and very rarely played the game anymore.

Now - 10 years, 1 marriage, and a 4 year old son later - I have decided to get back into the game for good. I have so much to catch up on! 35 expansions have been released (not counting core sets) since I last played Magic seriously. To put that into perspective; there were only 16 sets released when I previously stopped playing. There is a lot of cardboard out there I have never seen. Mechanics and rules changes I have never heard of. Forget about everything I knew regarding card prices, anything that was good back in my day is valuable. Now we have $90 type 2 cards, a new format called legacy, changes to extended, mythic rares, and somehow highlander is a format supported by WOTC!?!

It's a huge amount of info for this magic veteran to absorb. Fortunately, the game seems to be more popular than ever. There are tons of resources for information out there on a variety of topics: deckbuilding, play, finance, you name it. I'm eager to learn and glad to be back. It's a great time to be a magic player.

Sunday, December 26, 2010

Gaming pickups Christmas '10 edition

There is always someone on your Christmas shopping list who is difficult to buy for.  I have never been one of these people.  It's very easy to please me.  I just want one thing:  games!  We did something a little different for my gifts this year.  Instead of giving my wife the name of a few games and having her pick them up at retail price we got all of the shopping on black friday weekend.  This was great for a couple of reasons.  First, we were able to get everything on Amazon and not have to fight the crowd.  Second, I was able to get a LOT more for the money.

Before I dive into what I got though, let's take a look at what we got for my son Reid.


Epic Mickey - He's a big fan of Mickey so this seemed a no-brainer.  Turns out he hasn't quite gotten the hang of pointing the wii remote at the screen just yet.  Also, there is a lot of reading involved.  He'll get there though.

DS Lite - Reid has been rocking the DS Phat for a couple of years now and it's on it's last legs.  The time (and the price) was right to get him an upgraded system.  He's had to charge it multiple times already.  :)

Nyko Wii remote and nunchuck - This will make the family's 4th and final wii remote.  Reid needed his own and this was a good deal in a combo pack with Epic Mickey.

Toy Story 3, Kung Zhu, & The Backyardigans - Picked these up on Amazon's black friday deals.  Backyardigans was a gift from a relative.  Reid has spent a lot of time playing all 3 already.

Donkey Kong Country Returns - I needed a gift for Reid to give to mommy.  They both had a lot of fun playing the first DKC on my super NES so I feel like this was a good pickup.  Also got it on sale from Amazon.

Now for my pickups!

Bioshock 2 - Really dug the first game.  Was just waiting to catch this one for cheap.
Dragon Quest IX & Glory of Heracles - I love RPG games on the DS.
Ratchet & Clank games, God of War Collection - All 3 of these PS3 games were $10/ea and the PS2 Ratchet was $8.  Me and Reid both really enjoy the Ratchet & Clank series so these were great buys.  God of War 1&2 with HD graphics was a steal for $10.
3D Dot Game Heroes and White Knight Chronicles - Picked these up for $15 a piece.  3D Dot looks like a lot of fun, but I took a total stab in the dark on White Knight; I know next to nothing about the game.  Hopefully it will be fun too.  If not I can always put it on Goozex.
Eternal Sonata - This was on my want list of 360 games until I found out it was coming to the PS3 with more content.  Scooped it up for super cheap too.
Majin and the Forsaken Kingdom - I've heard it compared to Ico.  That was enough for me.  Ico was one of my favorite titles on the PS2.

Also got a few blu rays on the cheap.  I'm treating my blu ray acquisitions as my definitive movie collection.  I'm only getting stuff that I know will be viewed multiple times.  I have way too many dvd movies that will never see play again, not gonna repeat that mistake with blu rays.  The Batman movies and the Firefly series are all upgrades from dvds I already own.  The Book of Eli is my favorite movie of 2010 and Snatch is one of my all-time favorite movies.

All in all it was a great christmas for games.  Not sure how I feel about purchasing my own gifts, but really how much different is it from giving my wife a list of games?  Either way I know what I'm getting.

Anyway, enough about me!  What did Santa bring you?  Let me know in the comments.

Happy New Year!
-Van

Thursday, December 23, 2010

Gaming pickups Nov-Dec 2010

Wanted to share some of my recent gaming acquisitions with you from November and December.  At this point I'm just looking to pick up games on sale I haven't paid full price for a game since Dragon Age was released in '09.  There are still some titles/series that will always guarantee a day-one purchase from me (Half-Life, The Elder Scrolls, Lord of the Rings Online, etc...), but for the most part I'm content to wait for a cheaper price.


Amazon pickups
Kingdom Hearts II - $12  Still haven't played the first one, but I eventually will.  Hard to pass on a brand new copy of the sequel for this price.
Little King's Story - $16  Keep hearing good things about this one.  Been waiting for a deal and finally found one.
Final Fantasy The 4 Heroes of Light - $14  Can't believe this got so cheap so fast.  Snapped it up super quick.

 Final Fantasy IV - $14  Picked this up from Newegg just before Black Friday.  I'm currently playing the FFIII DS remake and really enjoying it.

 Shenmue II - 150 Goozex points  Was surprised by this one.  My Goozex point balance has been low for a long time and wasn't expecting to get anything.  Played the first and enjoyed it and I've heard good things about this one.

Xenosaga - $25  Picked this up from a fellow user on CheapAssGamer.  Been looking to complete the trilogy for a while and this was a very fair price.

Finally, I stumbled across a cool local gaming store I had forgotten about and picked up some Zombie Dice.

I'm always on the lookout for cool games to play with my close group of friends and this one has been in the back of my mind to grab if I ever saw it in the wild.  Also randomly picked up a pack of Magic the Gathering cards too.  First pack I have opened in nearly 10 years.  Thinking about getting back into Magic., I've really missed how new cards smell.

Tuesday, July 20, 2010

A nice surprise

Valve released a new game this week with but a few day's notice:
Photobucket

It's a top down shooter similar to the low-budget Alien/Zombie Shooter titles. There isn't a single player mode (you can try offline practice to become acquainted with the controls, but cannot earn any achievements or experience) as the game is more focused on co-op multiplayer. Up to four players work together to complete objectives and reach the end of each level while fighting off aliens who have infested the environs.  Me and some clan mates put the game through it's paces last night and came away very impressed. 

There are 4 player classes to choose from: Officer, Medic, Tech, and Special Arms. You unlock more weapons and options as you level your character up. Not nearly as deep as MW2's customization, but still satisfying.  Every class also has 2 different character options each with different stat bonuses.  For example the female Special Arms character has a leg up on reload speed, but her male counterpart has more health.

Only one campaign available right now, but it has 7 levels and a good bit of replayability. Fortunately, like everything else Valve does, it's made in the Source engine so modders will be able to make their own levels.  We probably shouldn't forget that Valve has a good habit of post-release support either.

Oh, and did I mention it's FREE?

Thursday, July 15, 2010

Enjoying the creative process

July was supposed to be my month for webcomic'ing. After putting some more thought into it I've decided I'm just gonna wing it instead.  I compulsively feel the need to structure things that don't necessarily require the addition of said structure.  From now on I'll try to simply enjoy the creative process and give into my whimsy.  Did a little level design (Team Fortress 2) on Tuesday, and a bit of drawing Wednesday.  Me and my whimsy are so far, so good.

I doodled up an old design idea for a TF2 king of the hill map using the cp_egypt theme.  I have wanted to use this environment for a full-fledged map ever since I submitted my contest entry last year. Koth_nucleus gave me the idea for a precariously placed control point:


Obviously there is not terribly much to see yet as I'm still working on the layout.  I've put together what you see here in the level design program already, trying to get the scale down before positioning the spawns and overhead routes.  Trying to decide now if it will be located outdoors or the interior of a pyramid/temple.  I think I'd prefer an indoors scenario, but it will depend on coming up with a reasonable way to light the play area.

My doodling did not end at level design!  I've also been practicing my drawing, both on paper and digital pages.  It's odd, but I feel more control over my line work on paper versus a tablet even though I can't erase errant lines on paper as easily.  I suspect it's my tiny 6"x4" tablet.  When I zoom in on an the page to put down ink lines I'm losing some natural arm and wrist motion being confined to such a small area.  Maybe one day I'll spring for a larger tablet.  This is a little something I sketched up, wanted to try my hand at doing shadows:

The more I look at this the more areas I see need changes, but that's why we practice right?  I'm really excited about evolving my art and creating a unique style.

Speaking of unique style, I recently became enamored with a game called Puzzle Agent.  I've always had an eye for Telltale Games' offerings.  They make good games, but my yearning for PA was exceptional and immediate.  The hand drawn characters and environments blew me away.  I very nearly bought the game as soon as it was released, deciding to hold off only at the last minute.  After all, there are no lack of games on my backlog waiting to be played.  One week after release though, the game hit Steam with a $1.00 discount.  Turns out it was the only arm-twisting I needed.  I purchased and devoured it in a span of 3 days.

Through reading interviews and consuming as much media as possible concerning the game I learned about Grickle.  I could try to tell you what or who Grickle is, but this animation can do it far better:




Graham Annable is the creator of Grickle.  Not really a place and not so much a person either, Grickle is a state of mind.  Mr. Annable's mind to be precise.  It can get pretty weird in there.  Fortunately, it's very entertaining.  Comics, animations, and now a game; Grickle is everything I want my art to be someday.  I think I've found a new favorite artist.

I'm resisting the urge to buy his latest book right now.