Sunday, December 28, 2008

Vast tracts of land.

Hinterland

hin⋅ter⋅land /ˈhɪntərˌlænd/

–noun

Often, hinterlands. the remote or less developed parts of a country; back country: The hinterlands are usually much more picturesque than the urban areas.

After much prompting by Penny Arcade and RPS, I finally gave Hinterland a look today. Not wanting to give greenbacks to an indie developer I had no prior experience with, I went the demo route. The game tossed me into the untouched wilds with a lone directive: develop a community for your king. Oh, and if you run out of food you and the townsfolk die. The lack of direction is refreshing; no bossy NPCs to walk me through a basic tutorial are to be found in the hinterlands. The developers wisely assume if I'm savy enough to have found their non-retail game in the first place, this likely isn't my first rodeo.

I start out as a Journeyman, the jack-of-all-trades-master-of-none class. The game gives me a town center to begin and a couple of visitors wander up to see what the hell I'm doing out in the sticks. These are folks I need to recruit to grow my burgeoning metropolis. Visitors have requirements to be met before they can be talked into staying: certain buildings need to be present, enough gold to build their shops/homes, and your fame (think of it as your reputation) has to be a certain level or higher. Fame is earned by clearing out goblin encampments in the land around your town or performing similar feats of derring-do to impress the king. Don't die, you automatically lose fame.

After nearly dieing of starvation a few times, I gathered enough gold to talk some farmers into joining my community. The visitors in your town aren't always the ones you need. Some of them are not practical in the early game, or are too far out of reach to absorb into your township. The randomness of it is a nice touch. I had to sift through fortune tellers and wannabe priests to find the people who would keep me from starving. Fortunately, the game allows me to 'dismiss' people I don't need at the moment, hoping a roll of the dice will send someone more useful my way.

As my adventures in the hinterland surrounding my town continued, my pouch began to bulge with unused items drawn from the corpses of my slain foes. Where was my merchant? Who could I sell my ready supply of rusty armaments? Finally, a purveyor of goods happened by. He was costly, but my need was great. I quickly stacked goblin carcasses 5 deep to earn the gold needed to upgrade my poor-man's hostel to a welcoming inn. I was now 1 day removed from the potential vendor's departure and needed more gold to sway him into taking up permanent residence. Dashing across the country, I appropriated more gold and loot from beings of evil disposition. Making it back to town in the nick of time, I gladly paid for the merchant's business and prepared to inundate him with all manner of bedraggled weaponry.

Hinterland is shutting down now.
Thanks for playing.

Touche' Hinterland demo. Touche'.

I am buying this game today, Steam has it for $14.99 as part of their big holiday sale. Greenhouse always has it for $19.95 and is usually the cheaper (if only by $.04) deal. Even if there wasn't a fat discount at Steam, I would buy it there anyway. I have this odd habit of wanting people to see what I'm playing. I've even passed up replaying loved titles from my yesteryear for lack of Xfire support. But that's a discussion for another blog.

Friday, December 26, 2008

Fallout is completed!




After clocking in just shy of 50 hrs, I finally finished up my adventures in the capital wasteland today. I spent a good portion of my time in the beginning just exploring and discovering new places. I took a couple of weeks off when Left 4 Dead was released, but took advantage of the holiday vacation to finish up.

I played through as a goody-two-shoes and am looking forward to another play through as an evil character. For fear of spoiling it, I won't go into detail too much, but I concentrated my efforts in speech and was able to talk my way out of many situations. It will be neat to see how I can approach those same problems with a different moral compass to guide me.

I can heartily recommend Fallout 3 to fans of the series, fans of the Elder Scrolls series, and fans of western RPGs in general.

Saturday, December 20, 2008

Left 4 Dead contest!


www.L4Dmaps.net is one of my daily web visits. The site is dedicated to the creation of custom maps for Left 4 Dead. Problem is, the SDK (Source Development Kit) has not been updated yet. While it's possible to make them with a clever workaround...there are some important things missing though.



While we all wait for the update, L4DMaps thought it would fun to have a contest. All you have to do is guess the release date for the SDK update. The winner takes home a snazzy poster just like the picture seen to the left.

Click the pic to submit your entry. I guessed January 7th.

Sunday, December 14, 2008

How Valve jerk-proofed it

Like a fat kid and cake, I just keep coming back for more Left 4 Dead. Despite previous reports to the contrary, there are decent folks out there...and they play online games! I know anyone who has spent 5 minutes on XBOX live or any populated Counter Strike server will think I'm crazy, but I have yet to have a bad experience playing with random folks online. Granted, the game is more fun with your friends, but it seems to attract a better class of gamer in general. I think a large part of this is because griefers and selfish kids who play online shooters don't last long in Left 4 Dead. The game is a master at punishing those who hail from the "Me" generation. Try to go off by yourself to get more kills? Your a hunter pounce from death. Hoarding up health packs while your team bleeds to death? Once they die there is nobody left to pull that Smoker off you.

Play this game the wrong way and you will be punished again and again. The jerks go back to Counter-Strike or whatever the hell they played before Left 4 Dead. That's the most beautiful thing about what Valve has accomplished: 'jerk-proofing' the game.

Bravo Valve.

Friday, December 12, 2008

de_???

Last week's mapping update was long on detail, but short on gameplay. I've decided to set the detail aside for while and concentrate on getting the map blocked out. As I worked on it, I wanted more and more to make it a bomb defusal map. I have no clue what to name it and am not sure I will stick with the dust 'theme' or not.

Having said that, the map so far is very blocky and very unoptimized. The textures are basic orange and grey developer, nothing fancy. I did use some signs to convey which direction you should go to reach A or B though. I ran bots through it twice today to see how the balance is. Both times the CT got out to an early lead, but T side quickly caught up and made the matches even.

There is nothing to speak of in the way of cover right now. That's something I will add when I tweak the layout after running bots through a few more times. There are a few spots where the sightlines may be a little too sniper friendly and I want to fix these obvious issues before doing any major playtesting.

Ok, enough jibba jabba, here are some pics, click it to view a larger version:

Monday, December 8, 2008

Back to mapping!




My clan recently dropped it's TF2 server, so mapping for the game has lost a bit of appeal. We still have our CSS server though, so when the mapping bug bit me today I decided to take a crack at a CSS map.

What I am planning so far is just a basic death match style map using the dust theme. I may change it to gungame later on.


Sunday, December 7, 2008

BCS got it right...almost.


BCS National Championship: Oklahoma #1 vs. Florida #2. Sure, Texas got left out, but blame that on a flawed Big 12 Divisional Champion selection tiebreak, NOT the BCS. This is the game we all deserve to see.
---my pick: Oklahoma keeps it close for awhile, but Florida pulls away in the 2nd half.


Rose Bowl: #5 USC vs. #8 Penn State. Winner of the Pac 10 plays the winner of the Big 10. Easy enough. No complaints on this matchup.
---my pick: Nobody wants to play USC right now. Sorry JoePa.

Orange Bowl: #12 Cincinatti vs. #21 Virginia Tech. Winner of the Big East vs. the winner of the terrible (this year at least) ACC...no complaints here either.
---my pick: Cincinatti wins in a close one.

Fiesta Bowl: #3 Texas vs. #10 Ohio State. I'm sorry, but Ohio State doesn't deserve to be mentioned in the same sentence with BCS this year. Boise State is infinitely more deserving AND they are ranked higher in the BCS at #9.
---my pick: Ohio State gets embarrassed on a national stage yet again.

Sugar Bowl: #4 Alabama vs. #6 Utah. Utah deserves a BCS berth, no doubt about it. Too bad they had to run into Bama.
---my pick: Alabama takes out their frustration and wins big. Am I the only one who thinks Bama vs. Texas would be a lot more fun to watch in the Fiesta Bowl. Having said that, Boise State vs. Utah would be enjoyable as well.

Left 4 Dead Reviewed!




The first time you boot up L4D you are treated to an introductory cinematic. It likely goes without saying, but watch this movie! It very subtly keys you in on some basic concepts of the game. It’s the equivalent of a training mission in movie-form. Just another example of how well Valve seems to understand all the little things that go into a great gaming experience.


Jump straight into a campaign and you’ll be given the chance to choose between 4 survivors: Bill the Vietnam Vet, Francis the bar fighter, Zoey the horror movie buff, or Louis the IT guy. Aside from appearances, there are no differences between Survivors. You start the campaign in a safe location where you will choose which weapon to equip (shotgun or uzi) and pick up a health pack before beginning your journey.


Teamwork is paramount in this game. You will not have a good experience if everyone tries to lone-wolf their way through a level. In addition to the health pack mentioned above, you can carry a bottle of pain pills for a temporary health boost. You can use these on yourself of course, but often you will find yourself using them and health kits on your teammates, as keeping everyone in the fight is far more important than individual status in the game. Survivors who have their health taken to zero fall down to the ground and must rely on a buddy to help them up. Fortunately, the downed player can still fire a pistol and contribute since their savior will be helpless while reviving anyone. Dead players can be found in closed rooms for a quick respawn, though you start with half health and an uzi. Live together, die alone will be your mantra as you face the mass of undead standing in your way to safety.


continued on www.ozclan.com