Wednesday, November 11, 2009

Tour de force

Work has progressed at a good pace on my Left 4 Dead campaign project. The first level is fully blocked in now and merely awaits a few fixes - some major and others minor - and should be on deck for some real testing soon.

I started my first WIP (work in progress) thread on a public forum this week. I've exposed my work before, but baring my work to the critical eye of a much larger electorate than what I enjoy at this url is another beast altogether. Fortunately, my skill tree has many points invested in the moderator proficiency at the heretofore linked site and am not against annointing someone's captious brow with a healthy does of ban should the situation require it.

Kidding aside, if you are at all interested in the virtuous hobby of level design as it pertains to L4D, I strongly encourage you to register at the site linked above. Knowledgeable chaps, good feedback, and a strong desire by most to help out new recruits to our venerable field a good mapping website makes.

I've come to realize over the past few days my mind has subconsciously boycotted any further play of Borderlands. The continued lack of PC support after the consoles were patched within a week is annoying at best, infuriating at worst. The announcement of DLC for the console owners (in the form of zombies! no less) with nary a word whispered for the PC is equally egregious. There are other games more worthy of my time investment at this time of the year.

In stark comparison Dragon Age was obviously designed for the PC and is a tour de force of solid story and excellent gameplay. If only for the reason it lets me say things like 'tour de force' - and mean it- does Dragon Age deserve my love and commitment. If you even remotely like RPGs, give it a look.

No comments: