Monday, April 6, 2009

Avoiding brainless endeavor

Creating iPhone apps is apparently all the rage now with budding game developers. It's super cheap to develop for and the mechanism to deliver your app to the marketplace is already in place. Apple pockets 30% of every sale, but the rest goes straight to the dev's pockets. When you consider that most iPhone apps can be created by a team of 1 or 2 devs, the possibilities of making money start to dazzle the eyes. Having said that, what am I doing making multiplayer FPS maps that pay a big goose egg for my efforts? Good question. Good question indeed.

Despite pouring 17 hours of my last 7 days into Left 4 Dead, I managed to get a good bit of work done on our TF2 mapping project. I'm about halfway through the main base, just blocking it in. Nothing fancy. No details. Concentrating solely on gameplay. I'm hoping for rain/snow/sleet/take-your-pick later this week so I can just spend all of my Friday finishing up this stage of construction.

In a rare move on my part, I set the mouse and keyboard aside Sunday and cracked open my copy of God of War for the PS2. It felt odd at first to clutch a gamepad, but much like riding a bike it is a skill not readily forgotten. I played off an on most of the day Sunday. By no means a classic, the game is still a very enjoyable button masher. It makes up for this by throwing in a massive variety of maneuvers to perform. And by variety, I mean ripping a medusa's fucking head off. It's oddly cathartic. This and clever puzzles keep the whole affair from descending into brainless endeavor.

Van out.

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