Wednesday, April 1, 2009

Milestones are fun


We hit upon our first milestone in our TF2 mapping project. The layout and design phase is completed and construction has begun in earnest. I spent a goodly amount of time on Sunday getting things blocked in for our intel room, trying to work on the scale. It's amazing how quickly the building process goes with a layout and design document to reference. Turns out the intel room is the first part I designed. It is neat to see how I progressed in my design process from this room to my final design which was the middle ground between bases (pictured above). At this rate, we should be in an early alpha testing phase soon. The building phase should go much faster than the previous one. For those keeping track, we took a month to complete our design portion of the map. Truth be told, it probably could have been finished in about a week by a dedicated mapper. Fortunately, we are not dedicated. This is a side hobby, second to our main hobby: killing zombies in Left 4 Dead. I'm happy with our pace so far and to be fair, this is the most progress I've made on any project. There is no danger of the burnout point being hit as has been the case with all my previous mappign endeavors.

Valve finally announced a release date for the new content for L4D: April 21st. Though not mentioned with this press release, they promised long ago that the L4D SDK update would come along with the new content. I'm really looking forward to brainstorming and designing our L4D campaign.

While on the subject of Valve's updates. I've had a chance to digest the changes recently made in Valve's last update. Specifically, the addition of a fatigue meter to survivor's melee attacks. I've long been a proponent of anything that promotes more tactical gameplay. Reducing the number of flailing elbows goes a long way towards achieving that end.

Speaking on milestones, our L4D teams have come together and made the decision to be more competitive. Up to this point we have been very inconsistent with our play and execution. If we suit action to our words, I'm excited to see what sort of impact we can make on the competitive scene.

V out.

4 comments:

AmishAmbush said...

Playing left for dead is like going out with a really hot girl. Once you have dated her a bit you realize that there isn't a whole lot to her, but she is still hot. Taking that analogy here is a list of games and what kind of girl they are equivalent to:

Neverwinter Nights - The 45 year old that looks like she is 25 if you look at her in a certain light. Still date worthy for a couple of more years.

Neverwinter Nights 2 - This the sister of Neverwinter Nights. You have never met her but you assume she must be a hotter younger version of the hot 45 year old. well, I have met her... she is nothing like her older sister. Not even close.

Bards Tale (original) - This is the girlfriend that you meet again 15 years later. At first you are like wow she is so cool, why did I break up with her? Then after a couple of hours you realize it is just nostalgia that is making you feel that way.

Diablo II - This game is the "Boof" from teen wolf type of game. She's cool to hang around with but I am looking for other games to play.

Morrowind, Elder Scrolls 3 - A first love that you never forget

Oblivion, Elder Scrolls 4 - The girl you date for two weeks then decide that it just isn't going to work out. It's okay...really.... it's me...not you. (Pssst It's really you)

Unknown said...

Hmmmm, I think Left 4 Dead is the girl who only appears to not have much to her. After spending some time with her, you begin to appreciate her more and realize the depths of the components that make her interesting.

She's also pretty damn hot.

rustymoore said...

By "girls"...you both mean dudes.

AmishAmbush said...

what? No points for using Boof from Teen Wolf?

BTW.. My word verification is Sparp. This is not a word but it should be.